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-
-
- SPACEDUDE
- Hero of the Galaxy
-
- by Evryware
-
- (c)copyright Evryware 1996
-
-
- -------------------------------------------------------------------------------------------------------
-
-
-
- Minimum System Requirements:
-
- Any IBM-PC 486, Pentium and Most Compatibles
- Required:
- 500K RAM
- MS-DOS 3.0 or Higher
- Soundblaster, Pro-Audio or equivalent card
- VGA 256 color Graphics
-
-
- Published by:
-
- FormGen
- 15649 Greenway-Hayden Loop
- Scottsdale, Arizona 85260-1750
- To order, please call toll-free: 1-888-367-6436
-
-
-
- Don't like to read manuals? Type "Demo" to start the game. The
- object of SpaceDude is to attack the enemy's Command Ship (the
- mechanical spider) while keeping the red Hoppers from reaching your
- city. Press F1 while playing the game to get help with the
- interactive scenes (When you see arrows in one of the corners of the
- screen you are at an interactive scene).
-
-
- SpaceDude's Mission
-
- The Dorfs are an evil, warlike race that travel distant galaxies
- looking for worlds to conquer. Only one man can stand in their way
- (well, teenager actually), and his name is SpaceDude, Hero of the
- Galaxy!
-
- After the the Dorfs land on a planet, they advance on the Golden
- City in their armed, tank-like Hoppers. SpaceDude needs to find and
- defeat their evil leader, KingDorf, before his Hoppers destroy the
- Golden City and its peaceful inhabitants.
-
- You win when you drive KingDorf and his troopers from the planet.
-
- You lose when a Hopper reaches the Golden City.
-
- This demo is fully playable but has only part of the game. It quits
- before you can win or lose.
-
-
- HOW TO PLAY
-
- Type "DEMO" and press Enter to start the demo.
-
-
- The Options Screen
-
- The first time you play, you will see the Options Screen. If your
- sound card or its address is different than what is selected, use
- the up and down arrows to select a sound card and the right and left
- arrows to change the address. Press <Enter> when done. If your
- computer locks up or the sounds do not play then your sound card
- settings are not correct.
-
- If you want to change the sound card setting later, guide Dude to
- the Options Satellite at the scene right after the intro sequence.
- If you install a new sound card, you should delete the DUDE.CFG file
- in your root directory before playing SpaceDude again.
-
-
-
- The Controls
-
- In every interactive scene, a set of arrows will appear in a corner
- of the screen. The arrows indicate which keypad keys are active. If
- the up arrow is shown then the 8 key on the keypad is active. The
- down/left arrow indicates that the 1 key is active, and so on. The
- joystick or mouse can be used in place of the keypad. Pressing an
- active key will cause SpaceDude to do something. This action varies
- during the game. Part of the fun and challenge in each scene is to
- discover what the keys do and how to best use them. You may want to
- switch between the keypad and mouse or joystick depending on what
- feels best to you for each scene.
-
-
-
-
- STARTING A GAME
-
- After the intro, SpaceDude is tumbling in space. Use the keypad to
- move SpaceDude around the screen. If you place him over the planet,
- he will go to the planet and the game begins. If he is over the
- moon, you will see the game credits. If he is over the Options
- Satellite, you can select the sound options. If he is over the Black
- Hole, the game will end and you will return to DOS. You can quit the
- game and return to DOS at any time by pressing the Esc key.
-
- The game begins with an interactive sequence when SpaceDude surfs the
- ozone as he descends to the planet. Press the left or right keys to
- help him keep his board level so he doesn't tip over and fall.
-
- If SpaceDude wipes out, he falls to the surface of the planet.
-
- SpaceDude's first stop is the Golden City.
-
-
- THE STRATEGY MAP
- Choosing a Mission
-
- Whenever you see the Strategy Map, SpaceDude is in the Golden City
- and recovering from his last mission. While he is recovering, the
- Travel Time will count down at the top of the screen just above
- SpaceDude's face. During the countdown, Hoppers leave the Command
- Ship and advance on the Golden City.
-
- After the countdown, SpaceDude is ready to go on his next mission.
- You can have SpaceDude build a Defense Post, attack Hoppers, or
- fly to the Command Ship to fight his way to KingDorf.
-
- Use the mouse, joystick or keypad to move the Marker around the
- map. The number by the Marker tells how much time it will take
- SpaceDude to travel from the Golden City to the point on the map
- under the Marker.
-
- The Strategy Map shows:
-
- 1. Terrain (mountains, lakes, deserts, etc.).
- 2. The Golden City (usually near the bottom of the screen).
- 3. Defense Posts that you build (until a Hopper destroys it).
- 4. The Dorf Command Ship (looks like a large, mechanical spider).
- 5. Hoppers (when not hidden by terrain or weather).
- 6. Hazards (Weather, flocks of birds, Meteor Showers, etc. that you
- will encounter when traveling on your mission).
- 7. The Marker. The number below the marker is the travel time
- needed to reach this point on the map. The following words
- can appear above the Marker when it is over certain things.
- Click the left mouse button or press Enter when a word
- appears over the Marker to select that mission.
-
- 1. Defend - You can build a Defense Post at the marker.
- 2. Repair - This appears when the Marker is over a Defense Post.
- The number above "Repair" is the current strength and this
- lets you add to it. The maximum strength of a Defense
- Post is 99.
- 3. Attack - When the Marker is over a Hopper you can attack
- it. You can also attack the Dorf's Command Ship if you
- place the marker at its entrance. When over a Hopper, the
- number above "Attack" is the Hopper's strength.
- 4. Capture - If two or more Hoppers are in the same area,
- you can attempt to capture one. If you are successful,
- you can use it to fight the other Hoppers.
-
-
-
-
- Defense Post
-
- With a Defense Post, you can fight the Hopper without traveling.
- Whenever a Hopper comes near a Defense Post, you will get to "Man
- the Defense Post" to try and destroy the Hopper. You cannot opperate
- a Defense Post in this demo. Defense Posts can only be built on
- open ground, not in forests, mountains, etc. The game only lets you
- place them where a Hopper is likely to pass by.
-
- SpaceDude tows the material needed to build the Defense Post on a
- barge to the location you selected. Hazards will threaten the barge
- enroute. Every time the barge takes a hit, the starting strength of
- the Defense Post decreases. Once you reach the destination, the
- Defense Post is built out of the remaining material. If the barge is
- destroyed, SpaceDude cannot build the Defense Post so he will return
- to the Golden City.
-
- When you are in a Defense Post, the Arrow Key Number shows the
- number of hits the Hopper can take before being destroyed. You can
- tell the condition of your Defense Post by looking at your gun.
-
-
-
- Attack a Hopper
-
- Whenever your Marker is over a Hopper and it says "Attack",
- SpaceDude can attack the Hopper with his trusty raygun. Click the
- left mouse button or press Enter to start the attack mission.
-
- There are two phases when SpaceDude is attacking a Hopper. The first
- phase is the attack phase where SpaceDude tries to shoot the Hopper
- as often as possible. Do not run into the Hopper. Once SpaceDude
- flies past the Hopper, the second phase begins and it is the
- Hopper's turn to shoot at SpaceDude. When the second phase ends, the
- first phase begins again.
-
- When attacking a Hopper, the Arrow Key Number shows the number of
- hits the Hopper can take before being destroyed.
-
-
-
- Capture a Hopper
-
- If you postition your Marker over a Hopper when another Hopper is
- nearby, "Capture" will appear over the marker instead of "Attack".
- Click the left mouse button or press Enter to begin a Capture
- mission. You can try to board and capture a Hopper. If you are
- successful, you get to use the captured Hopper to attack any other
- nearby Hoppers.
-
- While you are battling Dorf Troopers inside a Hopper, the Arrow Key
- Number shows the Troopers remaining.
-
- When you are attacking another Hopper, the Arrow Key Number shows
- the number of hits the other Hopper can take before being destroyed.
- The condition of your hopper is shown by the bar graph above the
- view window.
-
- The down arrow makes your Hopper quickly turn 180 degrees. This is
- useful when you lose sight of the Hopper you are fighting.
-
-
-
- Attack the Command Ship
-
- "Attack" appears above your markier when it is over the entrance to
- the Command Ship (the mechanical spider). You can attack the Command
- Ship to try to defeat KingDorf. Click the left mouse button or press
- Enter to begin an Attack mission.
-
- This demo has only the first area inside the Command Post.
-
- The first area inside the Command Ship is the factory. SpaceDude
- will shoot in the direction that you press. He will also immediately
- turn in that direction if he can or turn at the next intersection.
-
-
- TRAVELING
-
- After you choose a mission, SpaceDude will travel there. He is on a
- hostile planet and the creatures that live here can be dangerous (so
- can the terrain). During the first part of the trip, SpaceDude
- cruises through the sky. The Travel Time is the number by the
- arrows. If he gets knocked out of the sky, he completes the trip
- near ground level. This gives you another chance to reduce travel
- time. If SpaceDude fails to reach 0, the amount of time that is left
- is the amount of time the Hoppers have to advance while SpaceDude is
- recovering in the Golden City. Even if SpaceDude fails to reach 0,
- he will still go on to his destination. After SpaceDude's mission is
- over, he returns to the Golden City and you will again see the
- Strategy Map. The Travel Time Number that remained at the end of the
- last Travel sequence is at the top of the screen. Dude's face will
- appear under the number to show that he is recovering from his last
- mission. While it is counting down, you may see Hoppers leaving
- the Command Ship and advance on the Golden City.
-
-
- SPECIAL KEYS
-
- <SpaceBar>, <Enter>, the mouse button and the joystick button can be
- used to shoot in cases where only one keypad key is used for
- shooting.
-
- <S> skips a non-interactive scene. Once a scene is skipped, it will
- automatically be skipped from then on. Press <R> at any time to
- reset the skipped scenes so that you can see them again.
-
- <P> and <Pause> pauses the game. Press the key again to continue.
-
- <Esc> exits the game.
-
- <J> re-calibrates the joystick. If your joystick doesn't seem to be
- working right, center it then press <J>. You will hear a click when
- the calibration is done.
-
- <F1> Help. Most areas of the game have help screens that explain
- that section of the game.
-
-
-
- CREDITS
-
-
- Design: Dave Murry
-
- Art: Dee Dee Murry
- Barry Murry
-
- Animation: Sean Farley
- Jason Glover
- Dave Murry
- Todd Bishopp
-
- Programming: Dave Murry
-
- Sounds: Dave Murry
-
- Manual: Barry Murry
-
-
- The character graphics for SpaceDude were created with Martin Hash's
- Animation Master. The terrain was created with VistaPro from Virtual
- Reality Laboratories.
-
-
-
- TROUBLE SHOOTING
-
- Some sound card and computer combinations may cause the action to
- pause during the game. If you notice this on your computer then type
- "DUDE S" when you start the game.
-
- SpaceDude has been tested under Windows 3.1 and Windows 95. In rare
- cases, SpaceDude will lock up soon after the game starts. This is
- caused by a conflict between the SpaceDude sound drivers and the
- windows sound drivers. The best solution is to start SpaceDude from
- DOS. You can also either disable the windows sound drivers or set
- the SpaceDude sound configuration to No Sounds.
-
- If SpaceDude locks up before even starting, delete DUDE.CFG from
- your root directory. Then when the sound card selection screen
- appears, choose either a different sound configuration or No Sounds.
-
-